My name is Joris Adrover, I am LEVEL DESIGNER  and DESIGNER.

Please have a look at my portfolio.

 

 

For any information please contact me @ joris.adrover@gmail.com

 

Video game experiences

2013 – 2014
 

PRINCIPAL / SENIOR LEVEL DESIGNER

Current 

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Unannounced project -- Unreal Engine 4


  • Principal Designer in a small team with the objective of conceptualizing and implementing the «endgame».
  • Definition of the vision for the «Endgame» design (with Director and GD).
  • Definition of the ingredients and metric for the «End Game» levels.
  • production of the «End Game» content

  • Management.
  • Planning / budget / Jira.

SENIOR LEVEL DESIGNER

2 years & 7 months

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Rainbow 6 Outbreak / GEARS 5 / GEARS DLC


  • work with the Game Director on High Level Design for the GEARS 5 DLC (narrative, mission structure,gameplay focus, etc.)
  • Creating multiple levels for the games from conception to debugging.
  • Scripting levels: encounters, narrative, mission flow, Pathing.
  • Design & prototyping gameplay mechanics and moments.
  • Collaborate with leads of all departments.
  • Mentoring junior level designers.

SENIOR DESIGNER

2 years & 7 months

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Multiple projects


  • Creation of original games pitch.
  • Creation of high level game design and game mecanic.
  • Creation of the core gameplay.
2013 – 2014
 
2013 – 2014
 

ASSOCIATE LEAD LEVEL DESIGNER

1 year & 3 months

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Call Of Cthulhu


  • Associate Lead team of 10 Level Artists/ Level Designers.
  • Design of macro LD « Pathing, Rational level design, gabarit définitions, Macro level disign bloking, ETC. »
  • Organizing sprint deliverables.
  • Day to day follow ups with team members and other departments.
  • Give review on levels
  • Mentoring junior level designers and Training new Level Designer.

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  • Creating multiple levels for the games from conception to debugging.
  • Scripting levels: encounters, narrative, mission flow.
  • Tech LD / Blueprint team support

LEVEL /QUEST DESIGNER

10 months

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Assassin’s Creed Syndicate


  • Scripting quests : encounters, narrative, mission flow
  • Reusing all mechanics of the main game in different ways to refresh experience
  • Collaborate with Gameplay programmer to develop the tools for manadge the trains and
    inteaction with the player
2013 – 2014
 
2013 – 2014
 

LEVEL DESIGNER

1 year & 6 months

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Styx Master of Shadows


  • Creating multiple levels for the games from conception to debugging.
  • Scripting levels : encounters, narrative, mission flow.
  • Scripting NPCs Dialogue of all game

CINEMATIC ARTIST

1 year & 6 months

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Styx Master of Shadows


  • Creation of all Real time cinematics in game (3h10).
  • Work on the story in collaboration with the narrative director.

GAME DESIGNER

1 year

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Buddy robot Project


  • Research and development on the playful robotics and the gamevideo.
  • Create game concepts using augmented reality and the Emox robot.
  • Create gameplay mechanics, balancing, UX and prototypes.
2013 – 2014
 

Other experiences

Graphics designer / Web designer / UX Designer / Dev Web Front

Fev. 2011 – Sept. 2012 

Work for Com 75, Publicis, Babel, ETC.

 

DA / Graphics designer – Main Festival –

Dec. 2009 – Sept. 2010

Conception / Réalisation  identité visuel/charte graphique 
Direction artistique sur des opérations 360° (Print, web, IRL…)

 

 

Photographer -Grand Angle Studio-

Apr. 2008 – Sept. 2011

Shooting Opera, event, packaging, model, ETC

Ingenieur reseaux – Lafarge –

Fev. 2007 – Sept. 2008 

maintenance du réseau national de Lafarge France (plus de 3000 postes) et la mise en place de l’architecture réseaux de deux nouveaux sites.

 

EDUCATION

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