Assassin's Creed - Syndicate

Level / QUEST Designer

Level / quest designer at the breasts of Ubisoft Annecy I had the chance to work on the Assassin’s Creed license. my client was very interesting because despite the solid basis of the games I worked in exclusivity on missions staging the hidout (a train) which was a technical novelty.

Task

      • Creation of missions staging the player hidout (train).
      • Design / scripting / debug /polish / Documentation.
      • Definition of technical needs for scripting missions with trains.

DAY TO DAY

      • Design / scripting / debug /polish / Documentation.
      • Follow ups of blocker eand dependenci with all teams.

CONTENT

Infos

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