GAME & level designer
“Laura” is a year-end project developed as part of the Gamagora training. The player embodies Laura, a 10-year-old girl in a post-apocalyptic world who must flee the city in which she is held. She must survive a hostile environment, forcing humanity to wear gas masks, and survivors, aggressive beings who seek to plunder this city from which Laura seeks to escape.
“Laura” is a 3D first-person, undercover survival and infiltration game. In Laura’s shoes, the player will have to avoid any confrontation with the survivors or with the Mysterious Pursuer, a strange creature who seeks to track down the girl.
For that, Laura can count on her power: when she holds her breath, time stops. In addition, his doll allows him to suck in and exploit the light … but be careful though: never stay in the dark or the Pursuer will track you!
Game Designer & Level Designer