MY NAME IS JORIS, I AM DESIGNER IN THE INDUSTRY FOR 13 YEARS.
I have worked on various AAA/AA projects in different types of studios
for more information please contact me :
VIDEO GAME EXPERIENCES
VIDEO GAME EXPERIENCES
Director Level Designer
Direction of level design for a narrative / Action Adventure game (Pathing, Layout, Encounter, etc.)"
Direction of some aspects of game design (Exotic Gameplay, Companion, Puzzle, etc.).
Work closely with narrative designers to create a narrative that synergizes with gameplay.
Direct management of 8 Level Designers, and indirect management of 5 Designer/tech.
Coordination work with all departments for the realization of all narrative moments.
Management.
Planning / budget / Jira.
Projet : Unknown 9: Awakening
2020 - Now
Director Level Designer
Direction of level design for a narrative / Action Adventure game (Pathing, Layout, Encounter, etc.)"
Direction of some aspects of game design (Exotic Gameplay, Companion, Puzzle, etc.).
Work closely with narrative designers to create a narrative that synergizes with gameplay.
Direct management of 8 Level Designers, and indirect management of 5 Designer/tech.
Coordination work with all departments for the realization of all narrative moments.
Management.
Planning / budget / Jira.
Projet : Unknown 9: Awakening
2020 - Now
Co Creative Director & Design Director
With a small team of veterans, we are working on a AA fast-paced shooter / rogue lite / strategic.
Definition of the pillars of the ADN of the product (message of the experience, player fantasy, setting, Lords, etc.).
Definition of the direction of the game (USP, Genre, Gameplay Goals, Gameplay Pillards, high level core loop, etc.)
work on the scoping and business plan of the game (production pipeline, first roadmap, market position, competition assessment, key risks, estimation of the production cost according to the different production phases)
Creation of various presentation documents.
2023 - Now
Co Creative Director & Design Director
With a small team of veterans, we are working on a AA fast-paced shooter / rogue lite / strategic.
Definition of the pillars of the ADN of the product (message of the experience, player fantasy, setting, Lords, etc.).
Definition of the direction of the game (USP, Genre, Gameplay Goals, Gameplay Pillards, high level core loop, etc.)
work on the scoping and business plan of the game (production pipeline, first roadmap, market position, competition assessment, key risks, estimation of the production cost according to the different production phases)
Creation of various presentation documents.
2023 - Now
Principal Designer
Principal Designer in a small team with the objective of conceptualizing and implementing the «endgame».
Definition of the vision for the «Endgame» design (with Director and GD).
Definition of the ingredients and metric for the «End Game» levels.
production of the «End Game» content
Management.
Planning / budget / Jira
Projet : Gotham Knights
2019 - 2020
Principal Designer
Principal Designer in a small team with the objective of conceptualizing and implementing the «endgame».
Definition of the vision for the «Endgame» design (with Director and GD).
Definition of the ingredients and metric for the «End Game» levels.
production of the «End Game» content
Management.
Planning / budget / Jira
Projet : Gotham Knights
2019 - 2020
Senior Level Designer
work with the Game Director on High Level Design for the GEARS 5 DLC (narrative, mission structure,gameplay focus, etc.)
Creating multiple levels for the games from conception to debugging.
Scripting levels: encounters, narrative, mission flow, Pathing.
Design & prototyping gameplay mechanics and moments.
Collaborate with leads of all departments.
Mentoring junior level designers.
Projet : Rainbow 6 Outbreak / GEARS 5 / GEARS DLC
2017 - 2019
Senior Level Designer
Working on : Multiple projects.
Creation of original games pitch.
Creation of high level game design and game mecanic.
Creation of the core gameplay.
Senior Level Designer
work with the Game Director on High Level Design for the GEARS 5 DLC (narrative, mission structure,gameplay focus, etc.)
Creating multiple levels for the games from conception to debugging.
Scripting levels: encounters, narrative, mission flow, Pathing.
Design & prototyping gameplay mechanics and moments.
Collaborate with leads of all departments.
Mentoring junior level designers.
Projet : Rainbow 6 Outbreak / GEARS 5 / GEARS DLC
Senior Level Designer
Working on : Multiple projects.
Creation of original games pitch.
Creation of high level game design and game mecanic.
Creation of the core gameplay.
2017 - 2019
Associate LEAD Level Designer
Lead Level Designer assistant ( Prototypage / pré production /production)
Scoping for the level design
Design LD Macro « pathing Macro, Rational level design, gabarit définitions, Macro level disign bloking, ETC. »
training new Level Designer
Design and Level blocking of 5 Layout/Quest
Scripting Of 3 Quests.
tech LD / Blueprint support
Projet : CALL OF Cthulhu
2015 - 2017
Associate LEAD Level Designer
Lead Level Designer assistant ( Prototypage / pré production /production)
Scoping for the level design
Design LD Macro « pathing Macro, Rational level design, gabarit définitions, Macro level disign bloking, ETC. »
training new Level Designer
Design and Level blocking of 5 Layout/Quest
Scripting Of 3 Quests.
tech LD / Blueprint support
Projet : CALL OF Cthulhu
2015 - 2017
Level / Qest Designer
Paper design Train Hideout Missions.
Scripting Train Hideout Missions.
Creation of tools for managing the mechanics with the trains, for the level designer (in collaboration with the programmers)
Projet : ASSASSIN’S CREED SYNDICATE
2015 - 2015
Level / Qest Designer
Paper design Train Hideout Missions.
Scripting Train Hideout Missions.
Creation of tools for managing the mechanics with the trains, for the level designer (in collaboration with the programmers)
Projet : ASSASSIN’S CREED SYNDICATE
2015 - 2015
Level Designer / Cinematic Artist
Level Designer :
Design - Layout - Scripting - polish.
Cinematic Artist :
Creation of all Real time cinematics in game.
Projet : Styx - MASTER OF SHADOWS
2013 - 2014
2013 - 2014
Level Designer / Cinematic Artist
Level Designer :
Design - Layout - Scripting - polish.
Cinematic Artist :
Creation of all Real time cinematics in game.
Projet : Styx - MASTER OF SHADOWS
Designer
Creation of 10 game concepts using augmented reality and Emox.
Writing a state of the art on team robotics.
Analysis of gameplay mechanics, balancing and pacing.
2012 - 2013
Designer
Creation of 10 game concepts using augmented reality and Emox.
Writing a state of the art on team robotics.
Analysis of gameplay mechanics, balancing and pacing.
2012 - 2013
OTHER EXPERIENCES
OTHER EXPERIENCES
Graphics designer / Web designer / UX Designer / Dev Web Front
Fev. 2011 – Sept. 2012
Work for Com 75, Publicis, Babel, ETC.
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DA / Graphics designer – Main Festival –
Dec. 2009 – Sept. 2010
Conception / Réalisation identité visuel/charte graphique
Direction artistique sur des opérations 360° (Print, web, IRL…)
Photographer -Grand Angle Studio-
Apr. 2008 – Sept. 2011
Shooting Opera, event, packaging, model, ETC
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Ingenieur reseaux – Lafarge –
Fev. 2007 – Sept. 2008
maintenance du réseau national de Lafarge France (plus de 3000 postes) et la mise en place de l’architecture réseaux de deux nouveaux sites.