Gotham Knights
Gotham Knights
INFOS
PRINCIPAL DESIGNER
Principale Designer at WB games I Lead the creation of part of the game (Side Content) of 15h of gameplay.
Pre-production:
In close collaboration with the game designer in charge of the META of games, I had to define the vision / phylosofy of the “part”, to prototype the experience of playing without compromising the logic of the main game.
Production:
Within a team (LD, ART, Tech LD) I had to set up a production pipe, defining technical needs, defining metrics, planning and managing Jira tasks (task, dashboard, etc.) . (blocking, scripting, management, revision, etc.)
Warner Bros Game MTL.
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21 OCT 2022
-------------------------------------PS5 / XBOX X / PC
-------------------------------------Unreal Engine 4
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www.gothamknightsgame.com/
PRINCIPAL DESIGNER
Principale Designer at WB games I Lead the creation of part of the game (Side Content) of 15h of gameplay.
Pre-production:
In close collaboration with the game designer in charge of the META of games, I had to define the vision / phylosofy of the “part”, to prototype the experience of playing without compromising the logic of the main game.
Production:
Within a team (LD, ART, Tech LD) I had to set up a production pipe, defining technical needs, defining metrics, planning and managing Jira tasks (task, dashboard, etc.) . (blocking, scripting, management, revision, etc.)
TAKS
Creation of the hight level design of the “part”
Creation of 15 hours of content (Paper Design, Layout, scripting)
Implementation and updating of documentation, planning, Jira task, budget.
Management planning, review, 1 and 1.
DAY TO DAY
Design / scripting / debug / polish / Documentation.
Level Review.
Sync with all teams.
Followed blockers.
Update budget, planning and jira.