• Direction of level design for a narrative / Action Adventure game (Pathing, Layout, Encounter, etc.)"
• Direction of some aspects of game design (Exotic Gameplay, Companion, Puzzle, etc.).
• Work closely with narrative designers to create a narrative that synergizes with gameplay.
• Direct management of 8 Level Designers, and indirect management of 5 Designer/tech.
• Coordination work with all departments for the realization of all narrative moments.